
The game is filled with adventure-style puzzles, most of which involve using the touch screen to perform a simple task. This can also prematurely end Kyle's mission in failure, usually by the hotel manager expelling him from the premises or a crucial character ceasing to cooperate with him, preventing him from ever solving the mystery. If he asks the wrong question, makes a wrong assumption, behaves rudely, shows the wrong item, gets caught with something that isn't his, or encounters someone (usually an employee) in a restricted area or room (either by noticing him or getting their attention), he may confuse, frighten or anger the person, usually indicated by a darkening of the character in question. By asking the right questions, Kyle will uncover the information he needs. The player can show the characters items that Kyle has collected, or ask questions that have been brought to Kyle's attention. Throughout the game, the player must speak with the various hotel patrons and employees in order to uncover vital information, and at the end of most chapters, must interrogate a major character in a manner somewhat similar to a boss fight. The DS is held rotated 90 degrees from normal, like a book, with an option in the game to allow the player to switch which side the touchpad is on depending on which hand is dominant. The player, as Kyle Hyde, moves around and interacts with the environment using the DS's touch screen and must solve a variety of puzzles using the handheld's various features including the touch screen, microphone, and closeable cover. Gameplay Screenshot of gameplay showing both DS screens in their vertical format A sequel, Last Window: The Secret of Cape West, was released in 2010 for the DS. The game was developed by the now-defunct Cing. The game was later republished in 2008 as part of the Touch! Generations line of DS games. The game supports the Nintendo DS Rumble Pak accessory. It was originally released in North America on January 22, 2007, before being released subsequently in other regions. Originally titled as Wish Room, the game made its first public appearance on May 9, 2006, at that year's E3 convention. Having said that, the game remains a very nice mystery story and provides solid hours of reading enjoyment.Hotel Dusk: Room 215 is a point-and-click adventure game for the Nintendo DS. Game over is a matter of luck for the most part. This can get frustrating soon and what's worse is that you cannot skip the dialogues and cannot save the game whenever you need it. Unfortunately, the game creators chose to insert dialogue-tree puzzles, in that you have to choose the correct sequence of answers when speaking with someone or is a sudden game over. On the other hand, puzzles are extremely simple and in fact there is very little "game" and pretty much story instead. There is A LOT to read in this game, so if you enjoy reading you will definitely find food for your eyes (not by coincidence the console is to be held like a book when playing). All the characters are interesting and look like they're hiding something and I frequently found myself looking for someone to speak with just for the pleasure to exchange a couple of words with them. The story is very interesting and you will always want to hear more to finally unravel the mystery. The story is very interesting and you will always want to One should regard this game as an interactive book rather than an adventure game.

One should regard this game as an interactive book rather than an adventure game.
